Volume 8, Issue 89; 06 Jun 2005; last modified 08 Oct 2010

You are lost in the jungle in a maze of twisty little paths, all alike.

In real life, unlike in Shakespeare, the sweetness of the rose depends upon the name it bears. Things are not only what they are. They are, in very important respects, what they seem to be.

Hubert H. Humphrey

I haven't really played video games with any seriousness since Infocom stopped making interactive fiction. (There's a huge archive of interactive fiction out there, with new games written every year, so I haven't stopped playing for lack of games to play, but rather for lack of time.) I've been carrying around the framework for a piece of IF in my head for probably two decades. Someday I'm going to find the time to code it up.

Anyway, the real point of this essay is to point you to Lost Explained which I found hugely amusing. (Insert quote here about being easily amused.)

On regular TV, I think Lost is pretty good stuff. Escapist fantasy, but that's fine by me. The very best thing on television these days is Deadwood , on HBO.


I never watched Lost and I never played role playing games, but I enjoyed the related fable of Eric and the Gazebo anyhoo.

—Posted by Jimmy Cerra on 06 Jun 2005 @ 06:26 UTC #

John Tracy Kidder describes play beautifully in MIDNIGHT PROGRAMMER, that is Chapter 5 of THE SOUL OF A NEW MACHINE.. Ever read The Road to Yuba City?

—Posted by Rami Kuttaineh on 07 Jun 2005 @ 06:38 UTC #

I believe there was a gazebo near the topiary in Zork II that could kill you. Well, technically it was the topiary that killed you, but it still seems relevant. Well, maybe relevant isn't exactly the right word... :-)

Come to think of it, maybe it was a spell that caused the trouble and not the topiary per se. This comment is getting less relevant by the minute. Perhaps I'd best stop.

Yes, I think that would be best.

—Posted by Norman Walsh on 07 Jun 2005 @ 07:53 UTC #

This is not bad idea...

—Posted by Eagle Passlite on 12 Dec 2005 @ 06:44 UTC #